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ABOUT

PROJECT WAYSWORN

 

Waysworn  is a Caravan Management and Exploration game, where the goal is to venture out into an ever-changing frontier, where events, locations, and potential encounters are randomized. 

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During your journey, you will not only control where your Expedition will go via various Map Markers, but also manage your Caravan and its Travellers; from what kind of wagons are in your Caravan, to the needs of your people, and to the skills and abilities of your most valuable assets, your Companions. You will manage and deploy various Characters, as they lead your Squads, resolve Events, and explore the lands.

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Your journey will be a dangerous one, as all manner of threats and challenges await out in the Dreambound Weave of the World Wayafter.

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Game?

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Waysworn  is not a video-game, but it is a game of sorts.

 

Essentially, it is a digital Board-Game project, with some TTRPG elements added. 

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It is what one could call an a untraditional game, as it isn't going to be a launchable application, but rather a collection of tools, sheets, maps, and similar resources. In that sense it is very similar to a physical Board-Game, except all the required items are kept digitally.​

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Tabletop Adventure

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One goal is to make this game somewhat compatible with TTRPG adventures.

 

What I mean by this, is that you can alternatively play the game as if it were a campaign in your TTRPG System of suitable choice. The game itself will have its own rules, mechanics, and features, but I'm leaving the possiblity for this world to be accessible to roleplaying with friends, by allowing for DM's to manage the world and encounters, as the players lead their Expedition together.

 

However, it's not my goal to create a sort of Campaign Module of any current Systems, so I won't actively be adapting it for any popular TTRPGs. But, it will be fairly open for others to adapt it if so desired, as I'll be mindful to keep many aspects open to TTRPG gaming.​​​

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Playing Time

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The game is going to be designed for daily sessions, and it will also allow for cooperative play with 1-4+ other players, though solo play is also very viable.

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A single in-game Cycle is intended to offer gameplay for shorter sessions, but with the option of stretching out a play session by adding more Cycles per session, if wanted. 

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Follow the Project

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If you are interested in the project, be sure to follow on

Patreon to keep up with any future development updates!​

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© Daniel-André Sørensen 2020-2026. All rights reserved.

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