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Recent News

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Book of Laws

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The Assembly

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City Map

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District Map

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News & Events

Tutorial

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recent
NEWS

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Breaking News

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ACT 1 Over

31.01

"Act 1 of Stalward Endures is now over. Thank you to everyone who took part"

-

Major News

New City Law added

26.01

The Assembly has voted to pass the Military Managers law

Weekly Upkeep Report

City Income

27.01

+8 Materials (Trade)​

+3 Goods (Laws)

+8 Supplies (Trade)

+5 Wealth (Trade)

+32 Wealth (Taxes)

City Upkeep

-15 Materials (Housing Upkeep)

-19 Goods (Trade Upkeep)

-15 Supplies (Food Upkeep)

-8 Rations (Food Upkeep)

-22 Equipment (Military Upkeep)

-44 Wealth (Military Upkeep)

-15 Wealth (Housing Upkeep)

-6 Wealth (Laws)​

"All weekly demands were met"

Milestone News

Summitstone Restored

18.01

"Proper Order has mostly returned to Summitstoneas the people there now feel safer"

+20 District Stability (Iron Hearth)

Torchands removed

08.01

"The Torchands have been chased out of Summitstone"

+10 District Stability (Iron Hearth)

Stalwart Hold restored

06.01

"Stalwart Hold has now been fully repaired and restored to its true glory"

+5 City Order

City News

the city is quiet

26.01

"For once, the city has nothing to report"

Daily Stalwart News

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Stalwart earns funds

30.01

"The Stalwart's personal investments have paid off, and they see their available funds go up considerably"

+6 Stalwart Funds

Daily Community News

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Guildhands gain influence

30.01

"Members of the Guildhands have worked hard to spread the word of their community"

+3 Faction Influence

Stalwart's Actions

30.01

.

Resolved  Actions

New Actions

No notable actions today

Faction Movements

28.01

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Owlguard Militants attack Builders Guild in Circlet Moors (-1 Funds)

The attack is thwarted, and the Squad is wiped out

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Steel Lords invest in various assets throughout the city (-4 Funds, +4 Influence)

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First Builders plot and scheme (+2 Influence)

District Events

22.01

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Steel Lords Event: Masquerade (Wenden High Estate)

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Owlguard Event: Militia Patrols (Cirret Street)

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Owlguard Event: Recruitment Drive (Paythen Street)

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Owlguard Event: Militia Protesters (Golden Gauntlet Imports)

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Squalor Event: Stink (Wenden Street)

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Cults Event: Tainted Magic (Paythen Street)

0 Days

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bolaws
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Book of Laws

Tutorial

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book of
laws

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recent changes

26.01

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Military Managers Law was added to Labour

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Coalhand Factories

​"It's tough work, and it's not very rewarding. In fact, why are we doing this the hard way, anyway?!"​

​​

Affects: Factories, Workshops, Smithies

+2 Goods, -4 Materials

|City|

Manufacturing

City-Owned Factories

"By removing private owners, we could instead acquire their business for the city, and rehire them to work for the city directly."​

​​

Affects: Factories, Workshops

​

+10 Production(City)

-2 Goods at Workplace, -4 Materials at Workplace

|Owlguard|

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Standard Steel

"It's simple and standard; a classic Stalward product."​

​​

Affects: Steel Refineries, City Production

+3 Goods (City), +5 Goods (Refineries)

|City|

Steel

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Standard Goods

"Regular Goods for Regular people."​

​​

Affects: Factories, Workshops, Smithies

+1 Goods, -2 Materials

|City|

Goods

industry

INDUSTRY

Laws that mainly involve production of Materials, Goods, and Supplies, as well as a general focus of work facilities

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Basic Safety Measures

"We all know what to do. No need for anything fancy."​

​​​

-1 Production (Dist.)

|City|

Safety

Assembly

Tutorial

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join the assembly

Become an official member of the

Inner Assembly

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extra vote

Cast your extra vote on any current or upcoming issues. No need for a membership*

*You will, however, need a Patreon account

assembly
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the
assembly

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next assembly session is set for:

on hold

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The Owlguard have proposed the Military Managers Law

19/01

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The First Builders have proposed the Worker Houses Policy

19/01

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The Steel Lords have proposed the Private Factories Policy

19/01

vote here

Laws Focus

Pick two Law Categories you wish to focus on.

Poll Resets every Assembly Session

​

*Top Picks have increased chance  to be chosen for the next Assembly Session​​

INDUSTRY

Laws that mainly involve production of Materials, Goods, and Supplies, as well as a general focus of work facilities

​

LABOUR

Focuses on Worker Rights, salaries, production targets, and job management

​​

EDUCATION

The general promotion and view of knowledge, research, and schooling

​

MAGIC

Laws that govern the general liberty of Magi and magic users, the tolerance for magic, and its potential uses

​

MILITARY

Focus on the military, soldiers, and the city's capabilties in times of war

​

POPULATION

The Laws that govern communities and the welfare of citizens, such as housing, senior care, youth policies, etc.

​

LEISURE

Laws that focus on the entertainment and relaxation opportunities in the city

COMFORTS

The management and supervision of religious groups, as well as healthcare and deathcare

​

PROTECTION

Focuses on the city's inner security, such as its Watchmen and suppression of Unrest

​

JUSTICE

Laws that involve the Courts, Prisons, and general treatment of laws and lawbreakers

​

GOVERNANCE

Management of the city's officials and their work, as well as most civic opportunities and power of Stalwart, Factions, and Assembly

​

RELATIONS

The relations between the city, nation, and other parties. Focuses primarily on trade and diplomacy

​

DEVELOPMENT

The city's general focus in terms of progress and expansion, both within the city's districts, and in its outskirts and regional outposts or settlements

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The Owlguard have proposed the Military Protection Edict |ACCEPTED|

17/01

vote here

city laws & Policies

Edicts

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The Owlguard have proposed the Military Managers Law |PASSED|

26.01

assembly HALL

AssemblyHall
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Stalwart Seat

The Stalwart currently presides over the city

 

​

"The Stalwart is the city's official Ruler. While they don't hold absolute power and have very little political control, they instead possess a last say in many matters, and they maintain complete authority over the military in times of war and crisis.

Additionally, the Stalwart supervises the Districts more closely, and controls most of the city's combined resources."

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Industry

Private Factories

​

By making Factories privately owned, we can expect higher overall profits, at the cost of some goods going missing every now and then.

​​​​​

Affects:

Factories, Workshops

​+5 City Production

+4 Wealth at Workplace

-3 Goods at Workplace

+2 Corruption at Workplace

Affected Workplaces can't be owned by the City

​​

|Industry, Manufacturing|

Rejected

 

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Labour

Military Managers

​

Military Officers are quite effective at getting soldiers disciplined and into shape. Perhaps they could do the same to common workers?

​​​​​

Affects: City

+10 City Martial

+5 Military Upkeep

​

​

|Labour, Management|

Passed
+10 Influence Owlguard

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Population

Worker Houses

​

Give workers somewhere to sleep, and closer to the major workplaces, too. The houses are going to have to be a bit on the decrepit and cheaper side, though.

​​​​​

Affects: City, Districts

+6 District Production

-3 Maintenance

-6 Happiness

​

​

|Population, Housing|

Rejected

 

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16

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Steel Lords - "Proud, Assertive, Self-Serving"

 

The Steel Lords are the aristocratic Elite of Stalward. Though, not too long ago they were known as the Copper Princes, who were the many workers and craftsmen who existed during the War of Independence. The Copper Princes rebelled against the previous Coined Lords, and took their place as the city's aristocrats.

​

Many of the Steel Lords consider themselves the city's saviours. They are known to don themselves in various forms of armour (preferably plated) at every occasion, and while it might come off as show-offish and decorative, most Steel Lord families are in fact trained in the expensive arts of war and battle.

​

As it stands, most Steel Lords have fled the city for their outskirts estates, to avoid the turmoil that plagues the city. Those few families who remain have vowed to help restore the city, though some of these families likely do it for personal gain too.

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Tier V

​​-

​​​

|Heated|

​

​

| Seat Power |

16

 

| Community |

Elite

​

| Members |

450

​

| Holdings |

6

​

| Influence |

25

​

| Funds |

31

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31

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Owlguard - "Loyal, Militaristic, Stubborn"

 

Those of the Owlguard are one of the oldest Factions in Stalward. They were there when Umberhand founded the city, as his fellow Wayfarers, and they have been by the side of every Stalwart since. They value Loyalty above all other traits, and they ask it in return as well.

​

The failings of the previous Stalwart has, unfortunately, tarnished some of the trust the Owlguard had in the city's rule, and as such their relation with the current Stalwart is somewhat tarnished and must be mended.

​

As a Faction of mostly warriors and soldiers, the Owlguard are focused on promoting and developing the city's military, and they don't shy away from brutal means to achieve necessary goals.

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Tier V

​​-

​​​

|​Concerned|

​

​​

| Seat Power |

31

​

| Community |

Elite

​​

| Members |

1110

​​

| Holdings |

3

​​

| Influence |

46

​​

| Funds |

13

​

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First Builders - "Broad Thinkers, Entrepreneurial, Avaricious"

​

The First Builders are essentially those who made Stalward's core districts; literally. They are the architects and builders who designed and erected the city's walls and central districts. Additionally, they founded and still maintain the majority of various Guilds in the city.

​

Members of the First Builders are known to be planners and specialized artisans, and many of their members take roles as city officials and clerks. While the First Builders began as craftsmen, today they fulfill more administrative roles within the city.

​

Business and profits are main tenets of the First Builders. They seek to develop the city and its industries, but preferably with the goal of increasing investment gains for themselves. Primary members of the First Builders are various leaders and Guildmasters, who maintain the great plentitude of Guilds and businesses throughout the city.

​

​

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Tier I

-

​​​​

|​Concerned|

​

​

| Seat Power |

17

 

| Community |

Guildhands

​

| Members |

2250

​

| Holdings |

4

​

| Influence |

25

​

| Funds |

38

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19

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Steelwardens

The Steelwardens currently hold 4x Voting Power

 

​

"Those who serve at the top are those of the Steelwardens. They are of the administrators, elected officials, or the aristocractic elite. Their families were here before there was even a city to behold, or they were of those that rose up among the many to become one of the venerable few."

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Highwardens
The Highwardens currently hold 3x Voting Power


"Highwardens serve Stalward well as its officials, its clergy, and its watchers. They are of the higher citizenry. They are of the ones who safeguard this great city of threats from beyond, as well as from within."

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Ironwardens

The Ironwardens currently hold 2x Voting Power

 

​

"The essential lifeblood that flows through the city's streets. As Ironwardens, they are of the many. They are the workers, the labourers, the masses; those who maintain the city as per not only their duty, but their proud creed."

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Daniel-André Sørensen

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